Sunday, May 15, 2011

A gaming conversation...

Well, I have things to do at school, like projects and homework concerning computers. When it comes into programming, I love making games, and then playing it later. It’s like a hobby to me: thinking in something amazing to play and then planning all the stuff I need to create a game.
Well, also I think how I’m going to program and in what platform I’m going to use. Although there’s a lot of things you have to specify (like movement and shooting and lives, and high scores…), it’s fun learning and see funny effects that you don’t expect but happens somehow.
In addition you have to be patient when you see so many errors. If you search well in your code and play with it a little, in the end the result will be the desired one. And then you jump out of your chair and dance all around repeating with an exited voice: “It works!” (Also your program can appear this message if it really worked. Only have to make sure it was in the correct line… n_n).
                Detail is what makes the difference between one game and another. You can notice that some game has better graphics and movement than other when you’re playing it. Also the quality of sound and the effects of the game are important. The complexity of the game depends on what things you have considered it would have. Therefore, it could take months to make something plausible to the user.
                And then there are other programming and computer projects to make. Well, it will be a long day doing those (without counting tests and reports and other stuff… u_u  ) 

-“But having fun with programming may get me motivated into studying better” 
-“Hope you won’t be too engrossed into one gaming project only! ”
-“But, that’s what is making me happy… (but you’re right…) u_u

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